Soundraw
Generates royalty-free tracks by mood, genre and length, then lets you rearrange sections to fit an edit.
- Works in the browser
A background music generator makes an instrumental track to your spec: a mood, a genre, a tempo and a length. For a video editor that last setting matters most. A library track has a fixed shape, so you cut the picture around it or chop the song and hope the joins don't show. A generated track can be made to the exact running time of the edit, often with a build where your reveal happens and an ending that lands on the last frame.
Most tools in this category work the same way. You describe what you need, they return several takes, and you keep the one that fits. The better ones let you rearrange the result: lengthen the chorus, drop the drums for a talking section, lower the intensity under dialogue. Some export stems, so you can mix the music yourself in your editor. AIVA also exports MIDI, which is useful for game developers who want to change instruments later.
Podcasters use these tools for intro and outro beds, transitions and a recurring theme. Game developers use them to prototype a soundtrack before a composer joins, or for menu and ambient loops in small projects. Marketers use them for short ad cuts where a library track would need heavy editing.
What a featured listing costs ยท from $99 a month
Generates royalty-free tracks by mood, genre and length, then lets you rearrange sections to fit an edit.
Makes background music from a mood or a text prompt and lets you change the mood at points in the timeline.
Generates royalty-free tracks and endless streams from prompts or genres, with an API for apps and games.
AI music generator and royalty-free library in one, with tracks you can shorten, extend or stem out.
Generates royalty-free beats and tracks from genre templates, aimed at creators and producers.
Composes orchestral, cinematic and game-style music in many styles and exports MIDI as well as audio.
Generates music and sound clips from text prompts, with control over length and structure.
The license is the part to read slowly. Generated music is usually covered by the plan you are on when you download it, and plans differ on monetized channels, client work, paid ads and broadcast. Some services register their output with content identification systems and some don't, and either way a track that sounds close to something else can still trigger a claim. Keep the download record or license certificate for each track, note which plan you were on, and store both with the project files.
Sound quality has improved, but generated tracks can still wander or repeat in ways a person would avoid. Listen to the whole track under your edit on headphones and on a phone speaker before you publish.
A quick way to judge a generator is to give each one the same brief: a 90 second upbeat track that drops to a quiet section at 40 seconds and ends cleanly. The tools that let you shape that drop without regenerating the whole track will save the most time on real edits.
Often yes, on the right plan, but it depends on the tool and the plan you used when you made the track. Read the license page for monetized use and keep the license record. If a claim appears, that record is what you send to dispute it.
Length and structure. A generated track can match the exact running time of your edit and change intensity where you need it. A library gives you finished, human-made songs with clear licenses. Many editors use both.
They are useful for prototypes, menus and ambient loops. Check whether the license covers distribution inside a game, and if it lets you loop and edit the track. For an adaptive score that reacts to play, you will still need audio middleware and usually a composer.
Some tools export stems or let you turn instruments on and off before export. Where a tool does not, you can mix the full track lower under speech, or run it through a stem separation tool if the license allows editing.